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Text File  |  1999-03-04  |  19KB  |  952 lines

  1.  
  2. ////////////////////////////////////
  3. // CONSOLE-WHITE SKIN by Sorinara //
  4. ////////////////////////////////////
  5.  
  6.  
  7. // DEFINE //
  8.  
  9. #DEFINE VERSION  10
  10. #DEFINE LANGUAGE ENGLISH
  11.  
  12. // OBJECT //
  13.  
  14. OBJECT CONSOLE : WINDOW
  15. {
  16.     TYPE = MAIN|ACCEPTFILES|FREETILE|CANSIZE|CANFULLSCREEN|CANMOVE|SAVE;
  17.     BITMAP_DEFAULT = background.bmp;
  18.  
  19.     FULLSCREEN = 640,480;
  20.     LEFT   = 100;
  21.     TOP    = 100;
  22.  
  23.     MINIMUMWIDTH   = 276;
  24.     MINIMUMHEIGHT  = 226;
  25.     WIDTH   = 276;
  26.     HEIGHT  = 210;
  27.  
  28.     CURSOR         = gold.cur;
  29.     ICON = Soritong.ico;
  30.  
  31.  
  32.     ////////////////////////
  33.     // SYSTEM BUTTONS
  34.     ////////////////////////
  35.  
  36.     OBJECT bWin : BUTTON
  37.     {
  38.         TYPE = ALIGNB;
  39.         FUNCTION = POPUP;
  40.         POPUP = WINDOW;
  41.         HELP = Window_Option_Button;
  42.  
  43.                 BITMAP_STATE_A = b_win.bmp;
  44.                 BITMAP_STATE_B = b_win_p.bmp;
  45.  
  46.         LEFT   = 220;
  47.         TOP    = 5;
  48.         WIDTH  = FIT;
  49.         HEIGHT = FIT;
  50.     }
  51.  
  52.     OBJECT bMinimize : BUTTON
  53.     {
  54.         TYPE = ALIGNB;
  55.         FUNCTION = MINIMIZE;
  56.         HELP = Minimize_Window;
  57.  
  58.                 BITMAP_STATE_A = b_min.bmp;
  59.                 BITMAP_STATE_B = b_min_p.bmp;
  60.  
  61.         LEFT   = 238;
  62.         TOP    = 5;
  63.         WIDTH  = FIT;
  64.         HEIGHT = FIT;
  65.     }
  66.  
  67.     OBJECT bClose : BUTTON
  68.     {
  69.         TYPE = ALIGNB;
  70.         FUNCTION = CLOSE;
  71.         HELP = Close_Window;
  72.  
  73.                 BITMAP_DEFAULT = b_close.bmp;
  74.                 BITMAP_ACTION = b_close_p.bmp;
  75.  
  76.         LEFT   = 256;
  77.         TOP    = 5;
  78.         WIDTH  = FIT;
  79.         HEIGHT = FIT;
  80.     }
  81.  
  82.     OBJECT bLogo : BUTTON
  83.     {
  84.         TYPE = ALIGND;
  85.         FUNCTION = POPUP;
  86.         POPUP = SYSTEM;
  87.         HELP = System_Menu;
  88.  
  89.                 BITMAP_DEFAULT = b_logo.bmp;
  90.                 BITMAP_ACTION = b_logo.bmp;
  91.  
  92.         LEFT   = 13;
  93.         TOP    = 188;
  94.         WIDTH  = FIT;
  95.         HEIGHT = FIT;
  96.     }
  97.  
  98.     ///////////////////////
  99.     //  PLAY BUTTONS
  100.     ///////////////////////
  101.  
  102.     OBJECT dSong : DISPLAY
  103.     {
  104.         TYPE = TEXT|CENTERJUSTIFY|ALIGNAB;
  105.         HELP = Main_Display;
  106.  
  107.         FONT_NAME  = ▒├╝¡;
  108.         FONT_COLOR = 50,50,50;
  109.         FONT_SIZE  = 12;
  110.         BRUSH_COLOR = 176,176,176;
  111.         PEN_COLOR = 176,176,176;
  112.  
  113.         LEFT   = 23;
  114.         TOP    = 16;
  115.         WIDTH  = 175;
  116.         HEIGHT = 13;
  117.     }
  118.  
  119.     OBJECT dTime : DISPLAY
  120.     {
  121.         TYPE = TIME|ALIGND;
  122.         HELP = Time_Display;
  123.  
  124.         BITMAP_DEFAULT = numbers.bmp;
  125.  
  126.         GAP_A = 2;
  127.         GAP_B = 4;
  128.  
  129.         LEFT   = 22;
  130.         TOP    = 158;
  131.         WIDTH  = 50;
  132.         HEIGHT = 15;
  133.     }
  134.  
  135.     OBJECT sPosition : SLIDER
  136.     {
  137.         FUNCTION       = POSITION;
  138.         TYPE           = ALIGNCD;
  139.         HELP           = Seek_Bar_[Position_Control];
  140.  
  141.         LEFT           = 88;
  142.         TOP            = 156;
  143.         WIDTH          = 166;
  144.         HEIGHT         = FIT;
  145.  
  146.         BITMAP_DEFAULT = slider.bmp;
  147.         BITMAP_ACTION  = slider_p.bmp;
  148.         //BITMAP_BACKGROUND = p_slider.bmp;
  149.         BRUSH_COLOR = 176,176,176;
  150.         PEN_COLOR = 176,176,176;
  151.  
  152.         WAYPOINT       = (16,8,0),(150,8,100);
  153.         VALUE          = 0;
  154.         DIRECTION      = HORIZONTALRECT;
  155.     }
  156.  
  157.     OBJECT bPrev : BUTTON
  158.     {
  159.         TYPE        = ALIGND;
  160.         FUNCTION    = PREVSONG;
  161.         HELP = Previous_Song;
  162.  
  163.         BITMAP_DEFAULT = b_pre.bmp;
  164.         BITMAP_ACTION  = b_pre_p.bmp;
  165.  
  166.         LEFT           = 50;
  167.         TOP            = 179;
  168.         WIDTH          = FIT;
  169.         HEIGHT         = FIT;
  170.     }
  171.  
  172.     OBJECT bStop : BUTTON
  173.     {
  174.         TYPE           = ALIGND;
  175.         FUNCTION       = STOP;
  176.         HELP = Stop;
  177.  
  178.         BITMAP_DEFAULT = b_stop.bmp;
  179.         BITMAP_ACTION  = b_stop_p.bmp;
  180.  
  181.         LEFT           = 70;
  182.         TOP            = 179;
  183.         WIDTH          = FIT;
  184.         HEIGHT         = FIT;
  185.     }
  186.  
  187.     OBJECT bPlay : BUTTON
  188.     {
  189.         TYPE        = ALIGND;
  190.         FUNCTION    = PLAY;
  191.         HELP = Play_/_Pause;
  192.  
  193.         BITMAP_DEFAULT    = b_play.bmp;
  194.         BITMAP_ACTION    = b_play_p.bmp;
  195.  
  196.         LEFT           = 90;
  197.         TOP            = 179;
  198.         WIDTH          = FIT;
  199.         HEIGHT         = FIT;
  200.     }
  201.  
  202.     OBJECT bNext : BUTTON
  203.     {
  204.         TYPE         = ALIGND;
  205.         FUNCTION           = NEXTSONG;
  206.         HELP = Next_Song;
  207.  
  208.         BITMAP_DEFAULT = b_next.bmp;
  209.         BITMAP_ACTION  = b_next_p.bmp;
  210.  
  211.         LEFT           = 110;
  212.         TOP            = 179;
  213.         WIDTH          = FIT;
  214.         HEIGHT         = FIT;
  215.     }
  216.  
  217.     OBJECT bOpen : BUTTON
  218.     {
  219.         TYPE         = ALIGND;
  220.         FUNCTION    = OPENFILE;
  221.         HELP = Open_Files_/_Directory;
  222.  
  223.         BITMAP_STATE_A = b_open.bmp;
  224.         BITMAP_STATE_B = b_open_p.bmp;
  225.  
  226.         LEFT   = 140;
  227.         TOP    = 179;
  228.         WIDTH  = FIT;
  229.         HEIGHT = FIT;
  230.     }
  231.  
  232.     OBJECT bRepeat : BUTTON
  233.     {
  234.         TYPE         = TRIPLESTATEBUTTON|ALIGND;
  235.         FUNCTION           = REPEATSTATE;
  236.         HELP = Repeat_-_None/Single/All;
  237.  
  238.         BITMAP_STATE_A = b_repeat.bmp;
  239.         BITMAP_STATE_B = b_repeat_s.bmp;
  240.         BITMAP_STATE_C = b_repeat_a.bmp;
  241.  
  242.         LEFT   = 170;
  243.         TOP    = 179;
  244.         WIDTH  = FIT;
  245.         HEIGHT = FIT;
  246.     }
  247.  
  248.     OBJECT bShuffle : BUTTON
  249.     {
  250.         TYPE     = DOUBLESTATEBUTTON|ALIGND;
  251.         FUNCTION = SHUFFLESTATE;
  252.         HELP = Shuffle_On/Off;
  253.  
  254.         BITMAP_STATE_A = b_shuffle.bmp;
  255.         BITMAP_STATE_B = b_shuffle_p.bmp;
  256.  
  257.         LEFT   = 190;
  258.         TOP    = 179;
  259.         WIDTH  = FIT;
  260.         HEIGHT = FIT;
  261.     }
  262.  
  263.     OBJECT bSongControl : BUTTON
  264.     {
  265.         TYPE     = ALIGND;
  266.         FUNCTION = POPUP;
  267.         POPUP    = SONGCONTROL;
  268.         HELP = Song_Control;
  269.  
  270.         BITMAP_STATE_A = b_songcontrol.bmp;
  271.         BITMAP_STATE_B = b_songcontrol_p.bmp;
  272.  
  273.         LEFT   = 220;
  274.         TOP    = 179;
  275.         WIDTH  = FIT;
  276.         HEIGHT = FIT;
  277.     }
  278.  
  279.     OBJECT bHelp : BUTTON
  280.     {
  281.         TYPE     = DOUBLESTATEBUTTON|ALIGNC;
  282.         FUNCTION = HELPSTATE;
  283.         HELP = Help_On/Off;
  284.  
  285.         BITMAP_STATE_A = b_help.bmp;
  286.         BITMAP_STATE_B = b_help_p.bmp;
  287.  
  288.         LEFT   = 240;
  289.         TOP    = 179;
  290.         WIDTH  = FIT;
  291.         HEIGHT = FIT;
  292.     }
  293.  
  294.     ///////////////////
  295.     // GROUP BUTTONS //
  296.     ///////////////////
  297.  
  298.     OBJECT pPanelSelector : PANEL
  299.     {
  300.         TYPE = BITMAP;
  301.  
  302.                 BITMAP_DEFAULT = background_panelselector.bmp;
  303.  
  304.         LEFT   = 11;
  305.         TOP    = 35;
  306.         WIDTH  = FIT;
  307.         HEIGHT = FIT;
  308.  
  309.         OBJECT bEffector : BUTTON
  310.         {
  311.             TYPE           = GROUPBUTTON;
  312.             FUNCTION       = SHOWANDHIDE;
  313.             HELP = View_Main_Panel;
  314.             TARGET         = CONSOLE.pEffector;
  315.             GROUP          = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  316.             STATE          = DOWN;
  317.  
  318.             BITMAP_DEFAULT = g_main.bmp;
  319.             BITMAP_ACTION  = g_main_p.bmp;
  320.  
  321.             LEFT           = 20;
  322.             TOP            = 1;
  323.             WIDTH          = FIT;
  324.             HEIGHT         = FIT;
  325.         }
  326.  
  327.         OBJECT bPlaylist : BUTTON
  328.         {
  329.             TYPE           = GROUPBUTTON;
  330.             FUNCTION       = SHOWANDHIDE;
  331.             HELP = View_Playlist_Panel;
  332.             TARGET         = CONSOLE.pPlaylist;
  333.             GROUP          = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  334.  
  335.             BITMAP_DEFAULT = g_playlist.bmp;
  336.             BITMAP_ACTION  = g_playlist_p.bmp;
  337.  
  338.             LEFT           = 79;
  339.             TOP            = 1;
  340.             WIDTH          = FIT;
  341.             HEIGHT         = FIT;
  342.         }
  343.  
  344.         OBJECT bLyric : BUTTON
  345.         {
  346.             TYPE           = GROUPBUTTON;
  347.             FUNCTION       = SHOWANDHIDE;
  348.             HELP = View_Lyrics_Panel;
  349.             TARGET         = CONSOLE.pLyric;
  350.             GROUP          = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  351.  
  352.             BITMAP_DEFAULT = g_lyrics.bmp;
  353.             BITMAP_ACTION  = g_lyrics_p.bmp;
  354.  
  355.             LEFT           = 165;
  356.             TOP            = 1;
  357.             WIDTH          = FIT;
  358.             HEIGHT         = FIT;
  359.         }
  360.     }
  361.  
  362.     /////////////////////
  363.     // Panel: Playlist //
  364.     /////////////////////
  365.  
  366.     OBJECT pPlaylist : PANEL
  367.     {
  368.         TYPE = ALIGNABCD;
  369.         BRUSH_COLOR = 176,176,176;
  370.         PEN_COLOR = 176,176,176;
  371.  
  372.         VISIBLE = FALSE;
  373.  
  374.         LEFT   = 20;
  375.         TOP    = 60;
  376.         WIDTH  = 238;
  377.         HEIGHT = 90;
  378.  
  379.         OBJECT tPlaylist : PLAYLIST
  380.         {
  381.             TYPE = ALIGNABCD;
  382.             TARGET = CONSOLE.pPlaylist.pPlaylistScroll.sPlaylistScroll;
  383.  
  384.                 FONT_NAME  = ▒├╝¡;
  385.             FONT_COLOR = 44,44,53;
  386.                 FONT_SIZE  = 12;
  387.             BRUSH_COLOR = 176,176,176;
  388.             PEN_COLOR = 176,176,176;
  389.  
  390.             COLOR_ACTIVE = 255,255,255;
  391.  
  392.             LEFT   = 1;
  393.             TOP    = 1;
  394.             WIDTH  = 212;
  395.             HEIGHT = 72;
  396.         }
  397.  
  398.         OBJECT sPlaylistScroll : SLIDER
  399.         {
  400.             FUNCTION = SCROLLPLAYLIST;
  401.             TARGET = CONSOLE.pPlaylist.tPlaylist;
  402.             HELP = Playlist_Scrollbar;
  403.  
  404.             TYPE            = ALIGNBC;
  405.             LEFT           = 219;
  406.             TOP            = 12;
  407.             WIDTH          = 18;
  408.             HEIGHT         = 63;
  409.  
  410.             BRUSH_COLOR = 176,176,176;
  411.             //PEN_COLOR = 176,176,176;
  412.             PEN_COLOR = 44,44,53;
  413.  
  414.             BITMAP_DEFAULT = sliderv.bmp;
  415.             BITMAP_ACTION  = sliderv_p.bmp;
  416.             BITMAP_BACKGROUND = p_sliderv.bmp;
  417.  
  418.             WAYPOINT       = (9,16,0),(9,47,100);
  419.             VALUE          = 0;
  420.             DIRECTION      = VERTICALRECT;
  421.         }
  422.  
  423.             OBJECT bPlaylistScrollUp : BUTTON
  424.             {
  425.             TYPE     = ALIGNB;
  426.                 FUNCTION = PLAYLISTUP;
  427.             HELP = Playlist_Scroll_Up;
  428.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  429.  
  430.             BITMAP_DEFAULT = b_listup.bmp;
  431.             BITMAP_ACTION  = b_listup_p.bmp;
  432.  
  433.             LEFT   = 219;
  434.             TOP    = 0;
  435.             WIDTH  = FIT;
  436.             HEIGHT = FIT;
  437.         }
  438.  
  439.             OBJECT bPlaylistScrollDown : BUTTON
  440.             {
  441.             TYPE     = ALIGNC;
  442.                 FUNCTION = PLAYLISTDOWN;
  443.             HELP = Playlist_Scroll_Down;
  444.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  445.  
  446.             BITMAP_DEFAULT = b_listdown.bmp;
  447.             BITMAP_ACTION  = b_listdown_p.bmp;
  448.  
  449.             LEFT   = 219;
  450.             TOP    = 77;
  451.             WIDTH  = FIT;
  452.             HEIGHT = FIT;
  453.         }
  454.  
  455.             OBJECT bMoveUp : BUTTON
  456.             {
  457.             TYPE     = ALIGND;
  458.                 FUNCTION = PLAYLISTMOVEUP;
  459.             HELP = Move_Up;
  460.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  461.  
  462.             BITMAP_DEFAULT = b_moveup.bmp;
  463.             BITMAP_ACTION  = b_moveup_p.bmp;
  464.  
  465.             LEFT   = 2;
  466.             TOP    = 74;
  467.             WIDTH  = FIT;
  468.             HEIGHT = FIT;
  469.         }
  470.  
  471.             OBJECT bMoveDown : BUTTON
  472.             {
  473.             TYPE     = ALIGND;
  474.                 FUNCTION = PLAYLISTMOVEDOWN;
  475.             HELP = Move_Down;
  476.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  477.  
  478.             BITMAP_DEFAULT = b_movedown.bmp;
  479.             BITMAP_ACTION  = b_movedown_p.bmp;
  480.  
  481.             LEFT   = 20;
  482.             TOP    = 74;
  483.             WIDTH  = FIT;
  484.             HEIGHT = FIT;
  485.         }
  486.  
  487.             OBJECT bMovePageUp : BUTTON
  488.             {
  489.             TYPE     = ALIGND;
  490.                 FUNCTION = PLAYLISTMOVEPAGEUP;
  491.             HELP = Move_Up_One_Page;
  492.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  493.  
  494.             BITMAP_DEFAULT = b_movepageup.bmp;
  495.             BITMAP_ACTION  = b_movepageup_p.bmp;
  496.  
  497.             LEFT   = 44;
  498.             TOP    = 74;
  499.             WIDTH  = FIT;
  500.             HEIGHT = FIT;
  501.         }
  502.  
  503.             OBJECT bMovePageDown : BUTTON
  504.             {
  505.             TYPE     = ALIGND;
  506.                 FUNCTION = PLAYLISTMOVEPAGEDOWN;
  507.             HELP = Move_Down_One_Page;
  508.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  509.  
  510.             BITMAP_DEFAULT = b_movepagedown.bmp;
  511.             BITMAP_ACTION  = b_movepagedown_p.bmp;
  512.  
  513.             LEFT   = 62;
  514.             TOP    = 74;
  515.             WIDTH  = FIT;
  516.             HEIGHT = FIT;
  517.         }
  518.  
  519.             OBJECT bSavePlaylist : BUTTON
  520.             {
  521.             TYPE     = ALIGND;
  522.                 FUNCTION = SAVEPLAYLIST;
  523.             HELP = Save_Playlist;
  524.  
  525.             BITMAP_DEFAULT = b_save.bmp;
  526.             BITMAP_ACTION  = b_save_p.bmp;
  527.  
  528.             LEFT   = 90;
  529.             TOP    = 77;
  530.             WIDTH  = FIT;
  531.             HEIGHT = FIT;
  532.         }
  533.     }
  534.  
  535.     ///////////////////
  536.     // Panel: Lyric  //
  537.     ///////////////////
  538.  
  539.     OBJECT pLyric : PANEL
  540.     {
  541.         TYPE = ALIGNABCD;
  542.         BRUSH_COLOR = 176,176,176;
  543.         PEN_COLOR = 176,176,176;
  544.  
  545.         VISIBLE = FALSE;
  546.  
  547.         LEFT   = 20;
  548.         TOP    = 60;
  549.         WIDTH  = 238;
  550.         HEIGHT = 90;
  551.  
  552.         OBJECT tLyric : LYRIC
  553.         {
  554.             TYPE = ALIGNABCD;
  555.             TARGET = CONSOLE.pLyric.sLyricScroll;
  556.             HELP = Lyrics;
  557.  
  558.                 FONT_NAME  = ▒├╝¡;
  559.             FONT_COLOR = 44,44,53;
  560.                 FONT_SIZE  = 12;
  561.             BRUSH_COLOR = 176,176,176;
  562.             PEN_COLOR = 176,176,176;
  563.             HIGHLIGHT_COLOR = 200,0,0;
  564.  
  565.             // SHADOW_COLOR = 110,146,113;
  566.             // SHADOW_DEPTH = 1;
  567.  
  568.             CELL_HEIGHT = 14;
  569.             CELL_WIDTH  = 14;
  570.  
  571.             LEFT   = 0;
  572.             TOP    = 0;
  573.             WIDTH  = 212;
  574.             HEIGHT = 73;
  575.         }
  576.  
  577.         OBJECT bKaraoke : BUTTON
  578.         {
  579.             TYPE     = DOUBLESTATEBUTTON|ALIGND;
  580.             FUNCTION = VRSTATE;
  581.             HELP = Karaoke_On/Off;
  582.  
  583.             BITMAP_STATE_A = b_karaoke_off.bmp;
  584.             BITMAP_STATE_B = b_karaoke_on.bmp;
  585.  
  586.             LEFT   = 2;
  587.             TOP    = 77;
  588.             WIDTH  = FIT;
  589.             HEIGHT = FIT;
  590.         }
  591.  
  592.         OBJECT sLyricScroll : SLIDER
  593.         {
  594.             FUNCTION = SCROLLLYRIC;
  595.             TARGET = CONSOLE.pLyric.tLyric;
  596.             HELP = Lyrics_Scrollbar;
  597.  
  598.             TYPE            = ALIGNBC;
  599.             LEFT           = 219;
  600.             TOP            = 12;
  601.             WIDTH          = 18;
  602.             HEIGHT         = 63;
  603.  
  604.             BRUSH_COLOR = 176,176,176;
  605.             //PEN_COLOR = 176,176,176;
  606.             PEN_COLOR = 44,44,53;
  607.  
  608.             BITMAP_DEFAULT = sliderv.bmp;
  609.             BITMAP_ACTION  = sliderv_p.bmp;
  610.             BITMAP_BACKGROUND = p_sliderv.bmp;
  611.  
  612.             WAYPOINT       = (9,16,0),(9,47,100);
  613.             VALUE          = 0;
  614.             DIRECTION      = VERTICALRECT;
  615.         }
  616.  
  617.             OBJECT bLyricScrollUp : BUTTON
  618.             {
  619.             TYPE     = ALIGNB;
  620.                 FUNCTION = LYRICUP;
  621.             HELP = Lyrics_Scroll_Up;
  622.             TARGET   = CONSOLE.pLyric.tLyric;
  623.  
  624.             BITMAP_DEFAULT = b_listup.bmp;
  625.             BITMAP_ACTION  = b_listup_p.bmp;
  626.  
  627.             LEFT   = 219;
  628.             TOP    = 0;
  629.             WIDTH  = FIT;
  630.             HEIGHT = FIT;
  631.         }
  632.  
  633.             OBJECT bLyricScrollDown : BUTTON
  634.             {
  635.             TYPE     = ALIGNC;
  636.                 FUNCTION = LYRICDOWN;
  637.             HELP = Lyrics_Scroll_Down;
  638.             TARGET   = CONSOLE.pLyric.tLyric;
  639.  
  640.             BITMAP_DEFAULT = b_listdown.bmp;
  641.             BITMAP_ACTION  = b_listdown_p.bmp;
  642.  
  643.             LEFT   = 219;
  644.             TOP    = 77;
  645.             WIDTH  = FIT;
  646.             HEIGHT = FIT;
  647.         }
  648.     }
  649.  
  650.     /////////////////////
  651.     // Panel: Effector //
  652.     /////////////////////
  653.  
  654.     OBJECT pEffector : PANEL
  655.     {
  656.         TYPE = ALIGNABCD;
  657.         BRUSH_COLOR = 176,176,176;
  658.         PEN_COLOR = 176,176,176;
  659.  
  660.         // VISIBLE = FALSE;
  661.  
  662.         LEFT   = 20;
  663.         TOP    = 60;
  664.         WIDTH  = 234;
  665.         HEIGHT = 90;
  666.  
  667.         OBJECT dWave : DISPLAY
  668.         {
  669.             TYPE = WAVE;
  670.             HELP = Wave_Display;
  671.  
  672.             PEN_COLOR   = 100,100,100;
  673.             BRUSH_COLOR = 176,176,176;
  674.  
  675.             LEFT   = 3;
  676.             TOP    = 22;
  677.             WIDTH  = 98;
  678.             HEIGHT = 60;
  679.         }
  680.  
  681.         /////////////
  682.         // Sliders //
  683.         /////////////
  684.  
  685.         OBJECT sVolume : SLIDER
  686.         {
  687.             FUNCTION       = VOLUME;
  688.             HELP = Volume_Control;
  689.  
  690.             LEFT   = 108;
  691.             TOP    = 3;
  692.             WIDTH  = FIT;
  693.             HEIGHT = FIT;
  694.  
  695.             BITMAP_DEFAULT = slider_volume.bmp;
  696.             BITMAP_ACTION  = slider_volume.bmp;
  697.             BITMAP_BACKGROUND = p_volume.bmp;
  698.  
  699.             WAYPOINT       = (27,15,200),(27,79,0);
  700.             VALUE          = 100;
  701.             RESOLUTION = 10;
  702.             DIRECTION      = VERTICALRECT;
  703.         }
  704.  
  705.         OBJECT sPan : SLIDER
  706.         {
  707.             FUNCTION       = PAN;
  708.             HELP = Pan_Control;
  709.  
  710.             LEFT   = 150;
  711.             TOP    = 3;
  712.             WIDTH  = FIT;
  713.             HEIGHT = FIT;
  714.  
  715.             BITMAP_DEFAULT = slider_pan.bmp;
  716.             BITMAP_ACTION  = slider_pan.bmp;
  717.             BITMAP_BACKGROUND = p_pan.bmp;
  718.  
  719.             WAYPOINT       = (29,15,+100),(29,79,-100);
  720.             VALUE          = 0;
  721.             RESOLUTION = 5;
  722.             DIRECTION      = VERTICALRECT;
  723.         }
  724.  
  725.         OBJECT sSpeed : SLIDER
  726.         {
  727.             FUNCTION       = SPEED;
  728.             HELP = Speed_Control;
  729.  
  730.             LEFT   = 196;
  731.             TOP    = 3;
  732.             WIDTH  = FIT;
  733.             HEIGHT = FIT;
  734.  
  735.             BITMAP_DEFAULT = slider_speed.bmp;
  736.             BITMAP_ACTION  = slider_speed.bmp;
  737.             BITMAP_BACKGROUND = p_speed.bmp;
  738.  
  739.             WAYPOINT       = (27,15,200),(27,47,100),(27,79,50);
  740.             VALUE          = 100;
  741.             DIRECTION      = VERTICALRECT;
  742.         }
  743.  
  744.  
  745.         /////////////////
  746.         //  EQ section //
  747.         /////////////////
  748.  
  749.         OBJECT uEQ : EQUALIZER
  750.         {
  751.             HELP = EQ_Sliders;
  752.  
  753.             BRUSH_COLOR = 192,199,192;
  754.             PEN_COLOR   = 0,0,0;
  755.  
  756.             COLOR_MAXIMUM = 80,80,80;
  757.             COLOR_MINIMUM = 180,180,180;
  758.             COLOR_PREAMP  = 0,0,0;
  759.  
  760.             LEFT   = 4;
  761.             TOP    = 110;
  762.             WIDTH  = 112;
  763.             HEIGHT = 62;
  764.         }
  765.  
  766.         OBJECT bEQPower : BUTTON
  767.         {
  768.             TYPE     = DOUBLESTATEBUTTON;
  769.             FUNCTION = EQSTATE;
  770.             HELP     = EQ_Power_[ON/OFF];
  771.  
  772.             BITMAP_DEFAULT = eq_power_off.bmp;
  773.             BITMAP_ACTION  = eq_power_on.bmp;
  774.         
  775.             LEFT   = 128;
  776.             TOP    = 120;
  777.             WIDTH  = FIT;
  778.             HEIGHT = FIT;
  779.         }
  780.  
  781.         OBJECT bEQReset : BUTTON
  782.         {
  783.             FUNCTION = EQRESET;
  784.             HELP     = Reset_EQ_Sliders;
  785.  
  786.             BITMAP_DEFAULT = eq_reset.bmp;
  787.             BITMAP_ACTION  = eq_reset_p.bmp;
  788.  
  789.             LEFT   = 185;
  790.             TOP    = 120;
  791.             WIDTH  = FIT;
  792.             HEIGHT = FIT;
  793.         }
  794.  
  795.         ///////////////////////////
  796.         // Preset Group Buttons  //
  797.         ///////////////////////////
  798.  
  799.         OBJECT pPreset : PANEL
  800.         {
  801.             TYPE = BITMAP;
  802.  
  803.             BITMAP_DEFAULT = eq_preset.bmp;
  804.  
  805.             LEFT   = 131;
  806.             TOP    = 142;
  807.             WIDTH  = FIT;
  808.             HEIGHT = FIT;
  809.  
  810.         OBJECT bSet0 : BUTTON
  811.         {
  812.             TYPE     = GROUPBUTTON;
  813.             FUNCTION = EQLOADSETA;
  814.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  815.             HELP     = Preset_A;
  816.  
  817.             BITMAP_DEFAULT = eq_preseta.bmp;
  818.             BITMAP_ACTION  = eq_preseta_p.bmp;
  819.  
  820.             LEFT   = 5;
  821.             TOP    = 8;
  822.             WIDTH  = FIT;
  823.             HEIGHT = FIT;
  824.         }
  825.  
  826.         OBJECT bSet1 : BUTTON
  827.         {
  828.             TYPE     = GROUPBUTTON;
  829.             FUNCTION = EQLOADSETB;
  830.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  831.             HELP     = Preset_B;
  832.  
  833.             BITMAP_DEFAULT = eq_presetb.bmp;
  834.             BITMAP_ACTION  = eq_presetb_p.bmp;
  835.  
  836.             LEFT   = 29;
  837.             TOP    = 8;
  838.             WIDTH  = FIT;
  839.             HEIGHT = FIT;
  840.         }
  841.  
  842.         OBJECT bSet2 : BUTTON
  843.         {
  844.             TYPE     = GROUPBUTTON;
  845.             FUNCTION = EQLOADSETC;
  846.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  847.             HELP     = Preset_C;
  848.  
  849.             BITMAP_DEFAULT = eq_presetc.bmp;
  850.             BITMAP_ACTION  = eq_presetc_p.bmp;
  851.  
  852.             LEFT   = 53;
  853.             TOP    = 8;
  854.             WIDTH  = FIT;
  855.             HEIGHT = FIT;
  856.         }
  857.  
  858.         OBJECT bSet3 : BUTTON
  859.         {
  860.             TYPE     = GROUPBUTTON;
  861.             FUNCTION = EQLOADSETD;
  862.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  863.             HELP     = Preset_D;
  864.  
  865.             BITMAP_DEFAULT = eq_presetd.bmp;
  866.             BITMAP_ACTION  = eq_presetd_p.bmp;
  867.  
  868.             LEFT   = 77;
  869.             TOP    = 8;
  870.             WIDTH  = FIT;
  871.             HEIGHT = FIT;
  872.         }
  873.         }
  874.  
  875.         ///////////////////////
  876.         //  Special Effects  //
  877.         ///////////////////////
  878.  
  879.         OBJECT pEQSpecialEffect: PANEL
  880.         {
  881.             TYPE = BITMAP;
  882.  
  883.             BITMAP_DEFAULT = eq_specialeffect.bmp;
  884.  
  885.             LEFT   = 15;
  886.             TOP    = 182;
  887.             WIDTH  = FIT;
  888.             HEIGHT = FIT;
  889.  
  890.         OBJECT bTechno : BUTTON
  891.         {
  892.             TYPE     = TRIPLESTATEBUTTON;
  893.             FUNCTION = TESTATE;
  894.             HELP     = Techno_Enhancer;
  895.  
  896.             BITMAP_STATE_A = eq_techno.bmp;
  897.             BITMAP_STATE_B = eq_techno_1.bmp;
  898.             BITMAP_STATE_C = eq_techno_2.bmp;
  899.  
  900.             LEFT   = 104;
  901.             TOP    = 9;
  902.             WIDTH  = FIT;
  903.             HEIGHT = FIT;
  904.         }
  905.  
  906.         OBJECT bCrystal : BUTTON
  907.         {
  908.             TYPE     = DOUBLESTATEBUTTON;
  909.             FUNCTION = CRSTATE;
  910.             HELP     = Crystalizer;
  911.  
  912.             BITMAP_STATE_A = eq_crystal.bmp;
  913.             BITMAP_STATE_B = eq_crystal_p.bmp;
  914.  
  915.             LEFT   = 11;
  916.             TOP    = 9;
  917.             WIDTH  = FIT;
  918.             HEIGHT = FIT;
  919.         }
  920.  
  921.         OBJECT bVocal : BUTTON
  922.         {
  923.             TYPE     = DOUBLESTATEBUTTON;
  924.             FUNCTION = VRSTATE;
  925.             HELP     = Vocal_Reducer;
  926.  
  927.             BITMAP_STATE_A = eq_vocal.bmp;
  928.             BITMAP_STATE_B = eq_vocal_p.bmp;
  929.  
  930.             LEFT   = 11;
  931.             TOP    = 22;
  932.             WIDTH  = FIT;
  933.             HEIGHT = FIT;
  934.         }
  935.  
  936.         OBJECT bWide : BUTTON
  937.         {
  938.             TYPE     = DOUBLESTATEBUTTON;
  939.             FUNCTION = WSSTATE;
  940.             HELP     = Wide_Stereo;
  941.  
  942.             BITMAP_STATE_A = eq_wide.bmp;
  943.             BITMAP_STATE_B = eq_wide_p.bmp;
  944.  
  945.             LEFT   = 104;
  946.             TOP    = 22;
  947.             WIDTH  = FIT;
  948.             HEIGHT = FIT;
  949.         }
  950.         }
  951.     }
  952. }