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White Console
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UI.TXT
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1999-03-04
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19KB
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952 lines
////////////////////////////////////
// CONSOLE-WHITE SKIN by Sorinara //
////////////////////////////////////
// DEFINE //
#DEFINE VERSION 10
#DEFINE LANGUAGE ENGLISH
// OBJECT //
OBJECT CONSOLE : WINDOW
{
TYPE = MAIN|ACCEPTFILES|FREETILE|CANSIZE|CANFULLSCREEN|CANMOVE|SAVE;
BITMAP_DEFAULT = background.bmp;
FULLSCREEN = 640,480;
LEFT = 100;
TOP = 100;
MINIMUMWIDTH = 276;
MINIMUMHEIGHT = 226;
WIDTH = 276;
HEIGHT = 210;
CURSOR = gold.cur;
ICON = Soritong.ico;
////////////////////////
// SYSTEM BUTTONS
////////////////////////
OBJECT bWin : BUTTON
{
TYPE = ALIGNB;
FUNCTION = POPUP;
POPUP = WINDOW;
HELP = Window_Option_Button;
BITMAP_STATE_A = b_win.bmp;
BITMAP_STATE_B = b_win_p.bmp;
LEFT = 220;
TOP = 5;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMinimize : BUTTON
{
TYPE = ALIGNB;
FUNCTION = MINIMIZE;
HELP = Minimize_Window;
BITMAP_STATE_A = b_min.bmp;
BITMAP_STATE_B = b_min_p.bmp;
LEFT = 238;
TOP = 5;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bClose : BUTTON
{
TYPE = ALIGNB;
FUNCTION = CLOSE;
HELP = Close_Window;
BITMAP_DEFAULT = b_close.bmp;
BITMAP_ACTION = b_close_p.bmp;
LEFT = 256;
TOP = 5;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bLogo : BUTTON
{
TYPE = ALIGND;
FUNCTION = POPUP;
POPUP = SYSTEM;
HELP = System_Menu;
BITMAP_DEFAULT = b_logo.bmp;
BITMAP_ACTION = b_logo.bmp;
LEFT = 13;
TOP = 188;
WIDTH = FIT;
HEIGHT = FIT;
}
///////////////////////
// PLAY BUTTONS
///////////////////////
OBJECT dSong : DISPLAY
{
TYPE = TEXT|CENTERJUSTIFY|ALIGNAB;
HELP = Main_Display;
FONT_NAME = ▒├╝¡;
FONT_COLOR = 50,50,50;
FONT_SIZE = 12;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
LEFT = 23;
TOP = 16;
WIDTH = 175;
HEIGHT = 13;
}
OBJECT dTime : DISPLAY
{
TYPE = TIME|ALIGND;
HELP = Time_Display;
BITMAP_DEFAULT = numbers.bmp;
GAP_A = 2;
GAP_B = 4;
LEFT = 22;
TOP = 158;
WIDTH = 50;
HEIGHT = 15;
}
OBJECT sPosition : SLIDER
{
FUNCTION = POSITION;
TYPE = ALIGNCD;
HELP = Seek_Bar_[Position_Control];
LEFT = 88;
TOP = 156;
WIDTH = 166;
HEIGHT = FIT;
BITMAP_DEFAULT = slider.bmp;
BITMAP_ACTION = slider_p.bmp;
//BITMAP_BACKGROUND = p_slider.bmp;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
WAYPOINT = (16,8,0),(150,8,100);
VALUE = 0;
DIRECTION = HORIZONTALRECT;
}
OBJECT bPrev : BUTTON
{
TYPE = ALIGND;
FUNCTION = PREVSONG;
HELP = Previous_Song;
BITMAP_DEFAULT = b_pre.bmp;
BITMAP_ACTION = b_pre_p.bmp;
LEFT = 50;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bStop : BUTTON
{
TYPE = ALIGND;
FUNCTION = STOP;
HELP = Stop;
BITMAP_DEFAULT = b_stop.bmp;
BITMAP_ACTION = b_stop_p.bmp;
LEFT = 70;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bPlay : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAY;
HELP = Play_/_Pause;
BITMAP_DEFAULT = b_play.bmp;
BITMAP_ACTION = b_play_p.bmp;
LEFT = 90;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bNext : BUTTON
{
TYPE = ALIGND;
FUNCTION = NEXTSONG;
HELP = Next_Song;
BITMAP_DEFAULT = b_next.bmp;
BITMAP_ACTION = b_next_p.bmp;
LEFT = 110;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bOpen : BUTTON
{
TYPE = ALIGND;
FUNCTION = OPENFILE;
HELP = Open_Files_/_Directory;
BITMAP_STATE_A = b_open.bmp;
BITMAP_STATE_B = b_open_p.bmp;
LEFT = 140;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bRepeat : BUTTON
{
TYPE = TRIPLESTATEBUTTON|ALIGND;
FUNCTION = REPEATSTATE;
HELP = Repeat_-_None/Single/All;
BITMAP_STATE_A = b_repeat.bmp;
BITMAP_STATE_B = b_repeat_s.bmp;
BITMAP_STATE_C = b_repeat_a.bmp;
LEFT = 170;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bShuffle : BUTTON
{
TYPE = DOUBLESTATEBUTTON|ALIGND;
FUNCTION = SHUFFLESTATE;
HELP = Shuffle_On/Off;
BITMAP_STATE_A = b_shuffle.bmp;
BITMAP_STATE_B = b_shuffle_p.bmp;
LEFT = 190;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSongControl : BUTTON
{
TYPE = ALIGND;
FUNCTION = POPUP;
POPUP = SONGCONTROL;
HELP = Song_Control;
BITMAP_STATE_A = b_songcontrol.bmp;
BITMAP_STATE_B = b_songcontrol_p.bmp;
LEFT = 220;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bHelp : BUTTON
{
TYPE = DOUBLESTATEBUTTON|ALIGNC;
FUNCTION = HELPSTATE;
HELP = Help_On/Off;
BITMAP_STATE_A = b_help.bmp;
BITMAP_STATE_B = b_help_p.bmp;
LEFT = 240;
TOP = 179;
WIDTH = FIT;
HEIGHT = FIT;
}
///////////////////
// GROUP BUTTONS //
///////////////////
OBJECT pPanelSelector : PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = background_panelselector.bmp;
LEFT = 11;
TOP = 35;
WIDTH = FIT;
HEIGHT = FIT;
OBJECT bEffector : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Main_Panel;
TARGET = CONSOLE.pEffector;
GROUP = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
STATE = DOWN;
BITMAP_DEFAULT = g_main.bmp;
BITMAP_ACTION = g_main_p.bmp;
LEFT = 20;
TOP = 1;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bPlaylist : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Playlist_Panel;
TARGET = CONSOLE.pPlaylist;
GROUP = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
BITMAP_DEFAULT = g_playlist.bmp;
BITMAP_ACTION = g_playlist_p.bmp;
LEFT = 79;
TOP = 1;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bLyric : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = SHOWANDHIDE;
HELP = View_Lyrics_Panel;
TARGET = CONSOLE.pLyric;
GROUP = CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
BITMAP_DEFAULT = g_lyrics.bmp;
BITMAP_ACTION = g_lyrics_p.bmp;
LEFT = 165;
TOP = 1;
WIDTH = FIT;
HEIGHT = FIT;
}
}
/////////////////////
// Panel: Playlist //
/////////////////////
OBJECT pPlaylist : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
VISIBLE = FALSE;
LEFT = 20;
TOP = 60;
WIDTH = 238;
HEIGHT = 90;
OBJECT tPlaylist : PLAYLIST
{
TYPE = ALIGNABCD;
TARGET = CONSOLE.pPlaylist.pPlaylistScroll.sPlaylistScroll;
FONT_NAME = ▒├╝¡;
FONT_COLOR = 44,44,53;
FONT_SIZE = 12;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
COLOR_ACTIVE = 255,255,255;
LEFT = 1;
TOP = 1;
WIDTH = 212;
HEIGHT = 72;
}
OBJECT sPlaylistScroll : SLIDER
{
FUNCTION = SCROLLPLAYLIST;
TARGET = CONSOLE.pPlaylist.tPlaylist;
HELP = Playlist_Scrollbar;
TYPE = ALIGNBC;
LEFT = 219;
TOP = 12;
WIDTH = 18;
HEIGHT = 63;
BRUSH_COLOR = 176,176,176;
//PEN_COLOR = 176,176,176;
PEN_COLOR = 44,44,53;
BITMAP_DEFAULT = sliderv.bmp;
BITMAP_ACTION = sliderv_p.bmp;
BITMAP_BACKGROUND = p_sliderv.bmp;
WAYPOINT = (9,16,0),(9,47,100);
VALUE = 0;
DIRECTION = VERTICALRECT;
}
OBJECT bPlaylistScrollUp : BUTTON
{
TYPE = ALIGNB;
FUNCTION = PLAYLISTUP;
HELP = Playlist_Scroll_Up;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_listup.bmp;
BITMAP_ACTION = b_listup_p.bmp;
LEFT = 219;
TOP = 0;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bPlaylistScrollDown : BUTTON
{
TYPE = ALIGNC;
FUNCTION = PLAYLISTDOWN;
HELP = Playlist_Scroll_Down;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_listdown.bmp;
BITMAP_ACTION = b_listdown_p.bmp;
LEFT = 219;
TOP = 77;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMoveUp : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEUP;
HELP = Move_Up;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_moveup.bmp;
BITMAP_ACTION = b_moveup_p.bmp;
LEFT = 2;
TOP = 74;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMoveDown : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEDOWN;
HELP = Move_Down;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_movedown.bmp;
BITMAP_ACTION = b_movedown_p.bmp;
LEFT = 20;
TOP = 74;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMovePageUp : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEPAGEUP;
HELP = Move_Up_One_Page;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_movepageup.bmp;
BITMAP_ACTION = b_movepageup_p.bmp;
LEFT = 44;
TOP = 74;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bMovePageDown : BUTTON
{
TYPE = ALIGND;
FUNCTION = PLAYLISTMOVEPAGEDOWN;
HELP = Move_Down_One_Page;
TARGET = CONSOLE.pPlaylist.tPlaylist;
BITMAP_DEFAULT = b_movepagedown.bmp;
BITMAP_ACTION = b_movepagedown_p.bmp;
LEFT = 62;
TOP = 74;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSavePlaylist : BUTTON
{
TYPE = ALIGND;
FUNCTION = SAVEPLAYLIST;
HELP = Save_Playlist;
BITMAP_DEFAULT = b_save.bmp;
BITMAP_ACTION = b_save_p.bmp;
LEFT = 90;
TOP = 77;
WIDTH = FIT;
HEIGHT = FIT;
}
}
///////////////////
// Panel: Lyric //
///////////////////
OBJECT pLyric : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
VISIBLE = FALSE;
LEFT = 20;
TOP = 60;
WIDTH = 238;
HEIGHT = 90;
OBJECT tLyric : LYRIC
{
TYPE = ALIGNABCD;
TARGET = CONSOLE.pLyric.sLyricScroll;
HELP = Lyrics;
FONT_NAME = ▒├╝¡;
FONT_COLOR = 44,44,53;
FONT_SIZE = 12;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
HIGHLIGHT_COLOR = 200,0,0;
// SHADOW_COLOR = 110,146,113;
// SHADOW_DEPTH = 1;
CELL_HEIGHT = 14;
CELL_WIDTH = 14;
LEFT = 0;
TOP = 0;
WIDTH = 212;
HEIGHT = 73;
}
OBJECT bKaraoke : BUTTON
{
TYPE = DOUBLESTATEBUTTON|ALIGND;
FUNCTION = VRSTATE;
HELP = Karaoke_On/Off;
BITMAP_STATE_A = b_karaoke_off.bmp;
BITMAP_STATE_B = b_karaoke_on.bmp;
LEFT = 2;
TOP = 77;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT sLyricScroll : SLIDER
{
FUNCTION = SCROLLLYRIC;
TARGET = CONSOLE.pLyric.tLyric;
HELP = Lyrics_Scrollbar;
TYPE = ALIGNBC;
LEFT = 219;
TOP = 12;
WIDTH = 18;
HEIGHT = 63;
BRUSH_COLOR = 176,176,176;
//PEN_COLOR = 176,176,176;
PEN_COLOR = 44,44,53;
BITMAP_DEFAULT = sliderv.bmp;
BITMAP_ACTION = sliderv_p.bmp;
BITMAP_BACKGROUND = p_sliderv.bmp;
WAYPOINT = (9,16,0),(9,47,100);
VALUE = 0;
DIRECTION = VERTICALRECT;
}
OBJECT bLyricScrollUp : BUTTON
{
TYPE = ALIGNB;
FUNCTION = LYRICUP;
HELP = Lyrics_Scroll_Up;
TARGET = CONSOLE.pLyric.tLyric;
BITMAP_DEFAULT = b_listup.bmp;
BITMAP_ACTION = b_listup_p.bmp;
LEFT = 219;
TOP = 0;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bLyricScrollDown : BUTTON
{
TYPE = ALIGNC;
FUNCTION = LYRICDOWN;
HELP = Lyrics_Scroll_Down;
TARGET = CONSOLE.pLyric.tLyric;
BITMAP_DEFAULT = b_listdown.bmp;
BITMAP_ACTION = b_listdown_p.bmp;
LEFT = 219;
TOP = 77;
WIDTH = FIT;
HEIGHT = FIT;
}
}
/////////////////////
// Panel: Effector //
/////////////////////
OBJECT pEffector : PANEL
{
TYPE = ALIGNABCD;
BRUSH_COLOR = 176,176,176;
PEN_COLOR = 176,176,176;
// VISIBLE = FALSE;
LEFT = 20;
TOP = 60;
WIDTH = 234;
HEIGHT = 90;
OBJECT dWave : DISPLAY
{
TYPE = WAVE;
HELP = Wave_Display;
PEN_COLOR = 100,100,100;
BRUSH_COLOR = 176,176,176;
LEFT = 3;
TOP = 22;
WIDTH = 98;
HEIGHT = 60;
}
/////////////
// Sliders //
/////////////
OBJECT sVolume : SLIDER
{
FUNCTION = VOLUME;
HELP = Volume_Control;
LEFT = 108;
TOP = 3;
WIDTH = FIT;
HEIGHT = FIT;
BITMAP_DEFAULT = slider_volume.bmp;
BITMAP_ACTION = slider_volume.bmp;
BITMAP_BACKGROUND = p_volume.bmp;
WAYPOINT = (27,15,200),(27,79,0);
VALUE = 100;
RESOLUTION = 10;
DIRECTION = VERTICALRECT;
}
OBJECT sPan : SLIDER
{
FUNCTION = PAN;
HELP = Pan_Control;
LEFT = 150;
TOP = 3;
WIDTH = FIT;
HEIGHT = FIT;
BITMAP_DEFAULT = slider_pan.bmp;
BITMAP_ACTION = slider_pan.bmp;
BITMAP_BACKGROUND = p_pan.bmp;
WAYPOINT = (29,15,+100),(29,79,-100);
VALUE = 0;
RESOLUTION = 5;
DIRECTION = VERTICALRECT;
}
OBJECT sSpeed : SLIDER
{
FUNCTION = SPEED;
HELP = Speed_Control;
LEFT = 196;
TOP = 3;
WIDTH = FIT;
HEIGHT = FIT;
BITMAP_DEFAULT = slider_speed.bmp;
BITMAP_ACTION = slider_speed.bmp;
BITMAP_BACKGROUND = p_speed.bmp;
WAYPOINT = (27,15,200),(27,47,100),(27,79,50);
VALUE = 100;
DIRECTION = VERTICALRECT;
}
/////////////////
// EQ section //
/////////////////
OBJECT uEQ : EQUALIZER
{
HELP = EQ_Sliders;
BRUSH_COLOR = 192,199,192;
PEN_COLOR = 0,0,0;
COLOR_MAXIMUM = 80,80,80;
COLOR_MINIMUM = 180,180,180;
COLOR_PREAMP = 0,0,0;
LEFT = 4;
TOP = 110;
WIDTH = 112;
HEIGHT = 62;
}
OBJECT bEQPower : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = EQSTATE;
HELP = EQ_Power_[ON/OFF];
BITMAP_DEFAULT = eq_power_off.bmp;
BITMAP_ACTION = eq_power_on.bmp;
LEFT = 128;
TOP = 120;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bEQReset : BUTTON
{
FUNCTION = EQRESET;
HELP = Reset_EQ_Sliders;
BITMAP_DEFAULT = eq_reset.bmp;
BITMAP_ACTION = eq_reset_p.bmp;
LEFT = 185;
TOP = 120;
WIDTH = FIT;
HEIGHT = FIT;
}
///////////////////////////
// Preset Group Buttons //
///////////////////////////
OBJECT pPreset : PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = eq_preset.bmp;
LEFT = 131;
TOP = 142;
WIDTH = FIT;
HEIGHT = FIT;
OBJECT bSet0 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETA;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_A;
BITMAP_DEFAULT = eq_preseta.bmp;
BITMAP_ACTION = eq_preseta_p.bmp;
LEFT = 5;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSet1 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETB;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_B;
BITMAP_DEFAULT = eq_presetb.bmp;
BITMAP_ACTION = eq_presetb_p.bmp;
LEFT = 29;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSet2 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETC;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_C;
BITMAP_DEFAULT = eq_presetc.bmp;
BITMAP_ACTION = eq_presetc_p.bmp;
LEFT = 53;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bSet3 : BUTTON
{
TYPE = GROUPBUTTON;
FUNCTION = EQLOADSETD;
GROUP = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
HELP = Preset_D;
BITMAP_DEFAULT = eq_presetd.bmp;
BITMAP_ACTION = eq_presetd_p.bmp;
LEFT = 77;
TOP = 8;
WIDTH = FIT;
HEIGHT = FIT;
}
}
///////////////////////
// Special Effects //
///////////////////////
OBJECT pEQSpecialEffect: PANEL
{
TYPE = BITMAP;
BITMAP_DEFAULT = eq_specialeffect.bmp;
LEFT = 15;
TOP = 182;
WIDTH = FIT;
HEIGHT = FIT;
OBJECT bTechno : BUTTON
{
TYPE = TRIPLESTATEBUTTON;
FUNCTION = TESTATE;
HELP = Techno_Enhancer;
BITMAP_STATE_A = eq_techno.bmp;
BITMAP_STATE_B = eq_techno_1.bmp;
BITMAP_STATE_C = eq_techno_2.bmp;
LEFT = 104;
TOP = 9;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bCrystal : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = CRSTATE;
HELP = Crystalizer;
BITMAP_STATE_A = eq_crystal.bmp;
BITMAP_STATE_B = eq_crystal_p.bmp;
LEFT = 11;
TOP = 9;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bVocal : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = VRSTATE;
HELP = Vocal_Reducer;
BITMAP_STATE_A = eq_vocal.bmp;
BITMAP_STATE_B = eq_vocal_p.bmp;
LEFT = 11;
TOP = 22;
WIDTH = FIT;
HEIGHT = FIT;
}
OBJECT bWide : BUTTON
{
TYPE = DOUBLESTATEBUTTON;
FUNCTION = WSSTATE;
HELP = Wide_Stereo;
BITMAP_STATE_A = eq_wide.bmp;
BITMAP_STATE_B = eq_wide_p.bmp;
LEFT = 104;
TOP = 22;
WIDTH = FIT;
HEIGHT = FIT;
}
}
}
}